My Story
Artist, Designer, Developer, Dog Dad.

Hoth, Ireland
The Story so Far
2020: My senior year of college I started a company that helped other designers and computer science students gain access to gig work while in school. When this gained traction, I spent the year following college at Notre Dames IDEA Center attempting to fundraise and scale. This was ultimately a failure, but a catalyst to launching my career in venture.
2022: My stint at the IDEA Center lead me to Platform Venture Studio, where I worked as Development Lead as a part of Platforms design team for 2.5 years. As Development Lead, my primary responsibility was the design and build of the product as well as a successful implementation of the product development pipeline. Platforms structure and process allowed me to leverage my strengths as a designer and product leader to build amazing tools for their cohort of founders.
2024: After two and a half amazing years at Platform, I jumped off of the deep end and began working for myself full time. With a full plate of exciting projects and a unique cast of founders, 2024 was a roller coaster of highs and lows. Wanting to focus more on my skills as a designer and leverage new tools, I prioritized products where the needs focused more on UX/Product Strategy and less on app development; However, being able to offer both services proved useful. By the end of 2024, I had acquired a small portfolio of unique startups, all of which with their own distinct learnings and failures.
2025: If 2024 was the proving grounds for independent success, 2025 was the year where I took risks and prioritized products and relationships that meant the most to me. I distilled my portfolio down to 3 or 4 primary clients, offering a range of design, development and strategy services. At the time of writing, I serve as head of product at Runwayz, an exciting startup in the ed-tech space.
How did we get here?
We got here through a lot of trial an error.
My career in design began with an original passion for game development and user experience design. As a game development minor, I began taking 3D animation and programming courses. I learned the basics of rigging, animating and building in a 3D space as well as the foundations for C# and logic-based actions in Unity. My passion for creating evolved from studio art to simulated worlds and logic-based game systems.
With game development as a passion, I began improving my programming skills as well as earning my bachelors in Industrial design. My senior year I discovered Bubble.io, a tool that was able to combine my love of design and development to create beautiful and interactive web apps. A degree in design as well as a passion for early-stage development means many tools in your tool belt, and I use every one to challenge myself as both a designer and product leader.
Have a Personal Life? Who, Me?
One of my main goals at any new job is to build strong relationships with my coworkers. As a social butterfly, I hope to cultivate a culture of support outside of the 9-5 work day. It is so important for me to prioritize my interests, hobbies, and relationships outside of the office as well. I struggle to sit still, meaning that I will often act impulsively to satisfy an interest or new hobby. These interests often include traveling, learning a new skill, or spontaneously hopping on a plane to visit a friend, family member, or point of interest. You know what they say - work hard, play hard.
Ski Bum

Iceland!

This was a long day...
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My pride and joy - Ms Lulu
Core Values
- User-centered thinking
- Continuous learning
- Attention to detail
- Collaborative spirit
- Accessibility & inclusion
- Ethical technology
Expertise
- UI/UX Design
- Product Strategy
- Design Systems
- Frontend Development
- User Research
- Prototyping & Testing